职业IT人-IT人生活圈

 找回密码
 成为会员
搜索
查看: 2648|回复: 1

简单的多人聊天(C#.Socket).

[复制链接]
梦段桥 发表于 2007-9-2 20:39 | 显示全部楼层 |阅读模式
********************************8ChatServer:*************************************************/

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

using System.Threading;
using System.Net.Sockets;
using System.Net;
namespace Chat_Server
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null;

static int listenport=6666;
Socket clientsocket;
private System.Windows.Forms.ListBox lbClients;
ArrayList clients;
private System.Windows.Forms.Button button1;
Thread clientservice;
private System.Windows.Forms.Label label1;
Thread threadListen;

public Form1()
{
  
  InitializeComponent();

}

/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
  if( disposing )
  {
  
  if(clientservice != null)
  {
   clientservice.Abort();
  }
  if(threadListen != null)
  {
   try
   {
   threadListen.Abort();
   }
   catch(Exception ex)
   {
   threadListen = null;
   }
  }  

  if (components != null)
  {
   components.Dispose();
  }
  }
  base.Dispose( disposing );
  
}

#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
  this.lbClients = new System.Windows.Forms.ListBox();
  this.button1 = new System.Windows.Forms.Button();
  this.label1 = new System.Windows.Forms.Label();
  this.SuspendLayout();
  //
  // lbClients
  //
  this.lbClients.ItemHeight = 12;
  this.lbClients.Location = new System.Drawing.Point(16, 24);
  this.lbClients.Name = \"lbClients\";
  this.lbClients.Size = new System.Drawing.Size(184, 268);
  this.lbClients.TabIndex = 0;
  //
  // button1
  //
  this.button1.Location = new System.Drawing.Point(272, 56);
  this.button1.Name = \"button1\";
  this.button1.TabIndex = 1;
  this.button1.Text = \"button1\";
  this.button1.Click += new System.EventHandler(this.button1_Click);
  //
  // label1
  //
  this.label1.Location = new System.Drawing.Point(240, 136);
  this.label1.Name = \"label1\";
  this.label1.Size = new System.Drawing.Size(120, 32);
  this.label1.TabIndex = 2;
  this.label1.Text = \"label1\";
  //
  // Form1
  //
  this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
  this.ClientSize = new System.Drawing.Size(368, 309);
  this.Controls.Add(this.label1);
  this.Controls.Add(this.button1);
  this.Controls.Add(this.lbClients);
  this.Name = \"Form1\";
  this.Text = \"Form1\";
  this.Load += new System.EventHandler(this.Form1_Load);
  this.ResumeLayout(false);

}
#endregion

/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
  Application.Run(new Form1());
}

private void StartListening()
{
   TcpListener listener = new TcpListener(listenport);
   listener.Start();
  label1.Text = \"listening....\";
  while (true)
  {
  try
  {
  
   Socket s = listener.AcceptSocket();
   clientsocket = s;
   clientservice = new Thread(new ThreadStart(ServiceClient));
   clientservice.Start();
  }
  catch(Exception ex)
  {
   MessageBox.Show(\"listening Error: \"+ex.Message);
  }
  }  
}
private void ServiceClient()
{
  Socket client = clientsocket;
  bool keepalive = true;


  while (keepalive)
  {
  Byte[] buffer = new Byte[1024];
  int bufLen = 0;
  try
  {
   bufLen = client.Available ;
   
   client.Receive(buffer,0,bufLen,SocketFlags.None);
   if(bufLen==0)
   continue;  
  }
  catch(Exception ex)
  {
   MessageBox.Show(\"Receive Error:\"+ex.Message);
   return;
  }
  
  string clientcommand = System.Text.Encoding.ASCII.GetString(buffer).Substring(0,bufLen);

  string[] tokens = clientcommand.Split(new Char[]{&#39;|&#39;});
  Console.WriteLine(clientcommand);

  if (tokens[0] == \"CONN\")
  {
   for(int n=0; n<clients.Count;n++)
   {
   Client cl = (Client)clients[n];
   SendToClient(cl, \"JOIN|\" + tokens[1]);
   }
   EndPoint ep = client.RemoteEndPoint;
   Client c = new Client(tokens[1], ep, clientservice, client);
   
   string message = \"LIST|\" + GetChatterList() +\"\\r\\n\";
   SendToClient(c, message);

   clients.Add(c);


   lbClients.Items.Add(c);


  }
  if (tokens[0] == \"CHAT\")
  {
   for(int n=0; n<clients.Count;n++)
   {
   Client cl = (Client)clients[n];
   SendToClient(cl, clientcommand);
   }
  }
  if (tokens[0] == \"RIV\")
  {
   string destclient = tokens[3];
   for(int n=0; n<clients.Count;n++)
   {
   Client cl = (Client)clients[n];
   if(cl.Name.CompareTo(tokens[3]) == 0)
    SendToClient(cl, clientcommand);
   if(cl.Name.CompareTo(tokens[1]) == 0)
    SendToClient(cl, clientcommand);
   }
  }
  if (tokens[0] == \"GONE\")
  {
   int remove = 0;
   bool found = false;
   int c = clients.Count;
   for(int n=0; n<clients.Count;n++)
   {
   Client cl = (Client)clients[n];
   SendToClient(cl, clientcommand);
   if(cl.Name.CompareTo(tokens[1]) == 0)
   {
    remove = n;
    found = true;
    lbClients.Items.Remove(cl);
   }
   }
   if(found)
   clients.RemoveAt(remove);
   client.Close();
   keepalive = false;
  }
  }
}

private string GetChatterList()
{
  string result = \"\";

  for(int i=0;i<clients.Count;i++)
  {
  result += ((Client)clients).Name+\"|\";
  }
  return result;

}

private void SendToClient(Client cl,string clientCommand)
{
  Byte[] message = System.Text.Encoding.ASCII.GetBytes(clientCommand);
  Socket s = cl.Sock;
  if(s.Connected)
  {
  s.Send(message,message.Length,0);
  }
}

private void Form1_Load(object sender, System.EventArgs e)
{
  clients = new ArrayList();
}

private void button1_Click(object sender, System.EventArgs e)
{
  threadListen = new Thread(new ThreadStart(StartListening));
  threadListen.Start();
}
}
}





/***************************** client类 ********************/

/************************** 放于 chatServer 项目中 *********/

using System;
using System.Threading;

namespace Chat_Server
{
using System.Net.Sockets;
using System.Net;

///
/// Client 的摘要说明。
///
public class Client
{
private Thread clthread;
private EndPoint endpoint;
private string name;
private Socket sock;

public Client(string _name, EndPoint _endpoint, Thread _thread, Socket _sock)
{
  // TODO: 在此处添加构造函数逻辑
  clthread = _thread;
  endpoint = _endpoint;
  name = _name;
  sock = _sock;
}

public override string ToString()
{
  return endpoint.ToString()+ \" : \" + name;
}

public Thread CLThread
{
  get{return clthread;}
  set{clthread = value;}
}

public EndPoint Host
{
  get{return endpoint;}
  set{endpoint = value;}
}

public string Name
{
  get{return name;}
  set{name = value;}
}

public Socket Sock
{
  get{return sock;}
  set{sock = value;}
}
}
}

/***************************** chatClient ************************************/

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace Chat_Client
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.StatusBar statusBar1;

NetworkStream ns;
StreamReader sr;
TcpClient clientsocket;
bool connected;
Thread receive;
string serveraddress = \"219.228.231.85\";
int serverport = 6666;

private System.Windows.Forms.RichTextBox rtbChatIn;
private System.Windows.Forms.ListBox lbChatters;
private System.Windows.Forms.TextBox ChatOut;
private System.Windows.Forms.Button btnDisconnect;
private System.Windows.Forms.Button btnSend;
private System.Windows.Forms.TextBox clientName;

string clientname;
private System.Windows.Forms.Button btnConnect;

private System.ComponentModel.Container components = null;

public Form1()
{
  
  InitializeComponent();

}

/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
  if( disposing )
  {
  if(receive != null)
  {
   QuitChat();
  }
  if (components != null)
  {
   components.Dispose();
  }
  }
  base.Dispose( disposing );
}

#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
  this.lbChatters = new System.Windows.Forms.ListBox();
  this.rtbChatIn = new System.Windows.Forms.RichTextBox();
  this.checkBox1 = new System.Windows.Forms.CheckBox();
  this.ChatOut = new System.Windows.Forms.TextBox();
  this.btnSend = new System.Windows.Forms.Button();
  this.statusBar1 = new System.Windows.Forms.StatusBar();
  this.btnDisconnect = new System.Windows.Forms.Button();
  this.clientName = new System.Windows.Forms.TextBox();
  this.btnConnect = new System.Windows.Forms.Button();
  this.SuspendLayout();
  //
  // lbChatters
  //
  this.lbChatters.ItemHeight = 12;
  this.lbChatters.Location = new System.Drawing.Point(32, 40);
  this.lbChatters.Name = \"lbChatters\";
  this.lbChatters.Size = new System.Drawing.Size(112, 172);
  this.lbChatters.TabIndex = 0;
  //
  // rtbChatIn
  //
  this.rtbChatIn.Location = new System.Drawing.Point(160, 40);
  this.rtbChatIn.Name = \"rtbChatIn\";
  this.rtbChatIn.Size = new System.Drawing.Size(208, 176);
  this.rtbChatIn.TabIndex = 2;
  this.rtbChatIn.Text = \"\";
  //
  // checkBox1
  //
  this.checkBox1.Location = new System.Drawing.Point(16, 248);
  this.checkBox1.Name = \"checkBox1\";
  this.checkBox1.TabIndex = 3;
  this.checkBox1.Text = \"checkBox1\";
  //
  // ChatOut
  //
  this.ChatOut.Location = new System.Drawing.Point(136, 248);
  this.ChatOut.Name = \"ChatOut\";
  this.ChatOut.Size = new System.Drawing.Size(136, 21);
  this.ChatOut.TabIndex = 4;
  this.ChatOut.Text = \"message\";
  //
  // btnSend
  //
  this.btnSend.Location = new System.Drawing.Point(336, 248);
  this.btnSend.Name = \"btnSend\";
  this.btnSend.TabIndex = 5;
  this.btnSend.Text = \"send\";
  this.btnSend.Click += new System.EventHandler(this.btnSend_Click);
  //
  // statusBar1
  //
  this.statusBar1.Location = new System.Drawing.Point(0, 287);
  this.statusBar1.Name = \"statusBar1\";
  this.statusBar1.Size = new System.Drawing.Size(464, 22);
  this.statusBar1.TabIndex = 6;
  this.statusBar1.Text = \"statusBar1\";
  //
  // btnDisconnect
  //
  this.btnDisconnect.Enabled = false;
  this.btnDisconnect.Location = new System.Drawing.Point(392, 112);
  this.btnDisconnect.Name = \"btnDisconnect\";
  this.btnDisconnect.Size = new System.Drawing.Size(64, 32);
  this.btnDisconnect.TabIndex = 7;
  this.btnDisconnect.Text = \"断开\";
  this.btnDisconnect.Click += new System.EventHandler(this.btnDisconnect_Click);
  //
  // clientName
  //
  this.clientName.Location = new System.Drawing.Point(96, 8);
  this.clientName.Name = \"clientName\";
  this.clientName.TabIndex = 8;
  this.clientName.Text = \"name\";
  //
  // btnConnect
  //
  this.btnConnect.Location = new System.Drawing.Point(392, 56);
  this.btnConnect.Name = \"btnConnect\";
  this.btnConnect.Size = new System.Drawing.Size(64, 32);
  this.btnConnect.TabIndex = 9;
  this.btnConnect.Text = \"连接\";
  this.btnConnect.Click += new System.EventHandler(this.btnConnect_Click);
  //
  // Form1
  //
  this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
  this.ClientSize = new System.Drawing.Size(464, 309);
  this.Controls.Add(this.btnConnect);
  this.Controls.Add(this.clientName);
  this.Controls.Add(this.btnDisconnect);
  this.Controls.Add(this.statusBar1);
  this.Controls.Add(this.btnSend);
  this.Controls.Add(this.ChatOut);
  this.Controls.Add(this.checkBox1);
  this.Controls.Add(this.rtbChatIn);
  this.Controls.Add(this.lbChatters);
  this.Name = \"Form1\";
  this.Text = \"Form1\";
  this.ResumeLayout(false);

}
#endregion

/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
  Application.Run(new Form1());
}

private void EstablishConnection()
{
  statusBar1.Text = \"正在连接到服务器\";
  
  try
  {
  clientsocket = new TcpClient(serveraddress,serverport);
  ns = clientsocket.GetStream();
  sr = new StreamReader(ns);
  connected = true;
  
  }
  catch (Exception)
  {
  MessageBox.Show(\"不能连接到服务器!\",\"错误\",
   MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
  statusBar1.Text = \"已断开连接\";
  }
}

private void RegisterWithServer()
{
  lbChatters.Items.Clear();

  clientname = clientName.Text;
  try
  {
  string command = \"CONN|\" + clientname; //+\"\\r\\n\";
  Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
  ns.Write(outbytes,0,outbytes.Length);


  string serverresponse = sr.ReadLine();
  serverresponse.Trim();
  string[] tokens = serverresponse.Split(&#39;|&#39;);
  if(tokens[0] == \"LIST\")
  {
   statusBar1.Text = \"已连接\";
   btnDisconnect.Enabled = true;
  }
  if(tokens[1] != \"\")
  {
   for(int n=1; n<tokens.Length;n++)
   lbChatters.Items.Add(tokens[n].Trim(new char[]{&#39;\\r&#39;,&#39;\\n&#39;}));
  }
  this.Text = clientname + \":已连接到服务器\";  

  }
  catch (Exception ex)
  {
  MessageBox.Show(\"注册时发生错误!\"+ex.Message,\"错误\",
   MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
  connected = false;
  }
}

private void ReceiveChat()
{
  bool keepalive = true;
  while (keepalive)
  {
  try
  {
   Byte[] buffer = new Byte[1024]; // 2048???
   ns.Read(buffer,0,buffer.Length);
   string chatter = System.Text.Encoding.ASCII.GetString(buffer);
   string[] tokens = chatter.Split(new Char[]{&#39;|&#39;});

   if (tokens[0] == \"CHAT\")
   {
   rtbChatIn.AppendText(tokens[1]);
//   if(logging)
//    logwriter.WriteLine(tokens[1]);
   }
   if (tokens[0] == \"RIV\")
   {
   rtbChatIn.AppendText(\"rivate from \");
   rtbChatIn.AppendText(tokens[1].Trim() );
   rtbChatIn.AppendText(tokens[2] + \"\\r\\n\");
//   if(logging)
//   {
//    logwriter.Write(\"rivate from \");
//    logwriter.Write(tokens[1].Trim() );
//    logwriter.WriteLine(tokens[2] + \"\\r\\n\");
//   }
   }
   if (tokens[0] == \"JOIN\")
   {
   rtbChatIn.AppendText(tokens[1].Trim() );
   rtbChatIn.AppendText(\" has joined the Chat\\r\\n\");
//   if(logging)
//   {
//    logwriter.WriteLine(tokens[1]+\" has joined the Chat\");
//   }
   string newguy = tokens[1].Trim(new char[]{&#39;\\r&#39;,&#39;\\n&#39;});
   lbChatters.Items.Add(newguy);
   }
   if (tokens[0] == \"GONE\")
   {
   rtbChatIn.AppendText(tokens[1].Trim() );
   rtbChatIn.AppendText(\" has left the Chat\\r\\n\");
//   if(logging)
//   {
//    logwriter.WriteLine(tokens[1]+\" has left the Chat\");
//   }
   lbChatters.Items.Remove(tokens[1].Trim(new char[]{&#39;\\r&#39;,&#39;\\n&#39;}));
   }
   if (tokens[0] == \"QUIT\")
   {
   ns.Close();
   clientsocket.Close();
   keepalive = false;
   statusBar1.Text = \"服务器端已停止\";
   connected= false;
   btnSend.Enabled = false;
   btnDisconnect.Enabled = false;
   }
  }
  catch(Exception){}
  }
}

private void QuitChat()
{
  if(connected)
  {
  try
  {
   string command = \"GONE|\" + clientname;
   Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
   ns.Write(outbytes,0,outbytes.Length);
   clientsocket.Close();
  }
  catch(Exception ex)
  {
   MessageBox.Show(ex.Message);
  }
  }
//  if(logging)
//  logwriter.Close();
  if(receive != null && receive.IsAlive)
  receive.Abort();
  this.Text = \"客户端\";
  
  connected = false;

}

private void btnSend_Click(object sender, System.EventArgs e)
{
  if(connected)
  {
  try
  {
   string command = \"CHAT|\" + clientname+\": \"+ChatOut.Text+\"\\r\\n\";
   Byte[] outbytes = System.Text.Encoding.ASCII.GetBytes(command.ToCharArray());
   ns.Write(outbytes,0,outbytes.Length);
   //clientsocket.Close();
  }
  catch(Exception ex)
  {
   MessageBox.Show(ex.Message);
  }
  }
}

private void btnConnect_Click(object sender, System.EventArgs e)
{
  EstablishConnection();
  RegisterWithServer();
  if(connected)
  {  
  receive = new Thread(new ThreadStart(ReceiveChat));
  receive.Start();
  }
}

private void btnDisconnect_Click(object sender, System.EventArgs e)
{
  QuitChat();
}
}
}
feixia 发表于 2007-11-4 17:12 | 显示全部楼层
有点意思,看看咋样.
您需要登录后才可以回帖 登录 | 成为会员

本版积分规则

QQ|手机版|小黑屋|网站帮助|职业IT人-IT人生活圈 ( 粤ICP备12053935号-1 )|网站地图
本站文章版权归原发布者及原出处所有。内容为作者个人观点,并不代表本站赞同其观点和对其真实性负责,本站只提供参考并不构成任何投资及应用建议。本站是信息平台,网站上部分文章为转载,并不用于任何商业目的,我们已经尽可能的对作者和来源进行了通告,但是能力有限或疏忽造成漏登,请及时联系我们,我们将根据著作权人的要求立即更正或者删除有关内容。

GMT+8, 2024-5-16 10:39 , Processed in 0.145882 second(s), 21 queries , Gzip On.

Powered by Discuz! X3.4

Copyright © 2001-2021, Tencent Cloud.

快速回复 返回顶部 返回列表